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🍰 Animal Bakery · Teaser
📅 ETA:Q4 2026

Animal Bakery

Running a bakery for the animal city’s “business” isn’t easy: hire staff, research recipes, expand the shop, and attract special customers… As the bakery grows, you may start to question your path—stay adorable, or return to the underworld?

🥐 Manage · Expand · Research 🍓 Cute outside · Dark undertone 🥖 Daily fortune
Animal Bakery

Daily Bakery Fortune

Each browser draws a random fortune on the first visit. Don’t like it? Use “Redraw” (limited times per day). Streak grows when you return. “Heat up” adds to the community counter.

Luck today
★★★★★

Risk: underworld business stays outside; don’t forget your oven alarm.

Visit streak: 1 days
Redraw

3 redraw(s) left today

Heat the oven today

Community heat today: 0

Fortunes refresh at midnight—drop by tomorrow for a new one.

Current development progress

We’ll update what we’re working on from time to time. You can also leave feedback and feature requests on the right.

📌 Creator notes

Maintained in admin. This area is read-only.
This Week
Bug fix and get ready to update the playtest


May:
The management page features:
Four tabs of contents:
Bakery Master(Upgrade bakery items to improve research speed..ets)
Community (Can get more benefits from interacting with guests/npcs)
Marketing( Old marketing tab)
Gangster Diplomacy(New story line for destorying local gang/extra rewards)


Late April:
Implement Chapter 4 features/stories

Early April
Begin conceptualizing Chapter 4
Configure more sheriff achievement tasks
Finalize Chapter 3 + fix various bugs
Develop the supporting features / assets for the carnival storyline

Late March
Write the carnival storyline for Chapter 3

Mid-March
Implement the tracking gameplay mechanic for Chapter 3
Write the story dialogue for Chapter 3

本周:
开始制作第四章的故事/玩法功能
修bug
四月中旬
开始第四章的构思
配置多一些警长成就任务
四月上旬
第三章收尾/解决一些bug
第三章的嘉年华剧情配套的功能/素材制作
3月下旬
写第三章的嘉年华剧情
3月中旬
第三章的任务功能:跟踪玩法!
写第三章的剧情对话
Last updated: 2026-05-21 14:10

💭 Feedback & Requests

Submissions are moderated first. The creator can reply in admin.
To thank you for the feedback, we may follow up by email about your request.
Human check: 4 + 5 =
To prevent spam/abuse, all submissions must be approved before being public.

Recently approved feedback

雯
2026-10-26 12:29
店里没有研发牛油果之类的产品,剧情需要给兔子提供(任务前玩家未收到类似的提示),我没有,无法进入下一天,完成任务,主页下方只有一个"进入主菜单"导致我无法顺利进行游戏,被迫停止游玩。
Creator reply:
之前所有任务做完会有剧情对话提示demo目前只能玩到第十天,我会加强这个提示的
Anonymous
2026-10-25 18:58
Would make it more challenging if the ingredient restock required a staff member to go grocery shopping. Maybe the Family Mart can become an actual store like the pawn shop.
Anonymous
2026-10-23 14:41
When I purchase beverage, I dont see clearly the amount of beverage that Im buying. The "Purchase" word and the amount are sticked together
Anonymous
2026-10-23 13:52
Keyboard Control can be

Spacebar (single tap): Pause/Play
Spacebar (double tap or/and hold press) Speedup
Anonymous
2026-10-23 13:17
Rotate and Cancel buttons should have different color since the "R" and "ESC" words arent clear due to the font color and background
coky
2026-10-19 20:46
希望可以把“我”的行动路径和落点做得更明显一点;
希望能增加商店批量购入方式;
想去典当铺时要先开门再进去,希望视角移到典当铺时能直接取消天花板,点击典当铺内部可以自动开门进去。
有认真玩完demo的玩家
2026-10-18 21:25
1.建议给NPC加上名字,鼠标指到他的时候头顶显示名字,对话的时候对话框显示名字,因为有些任务是说跟某某NPC对话之类的,没有名字还得去图鉴里看一下长啥样;还有员工也希望加上名字比较方便操作。2.希望可以自定义按键,比如Q和E的转向功能,和别的游戏左右正好相反;鼠标中键和右键的功能也和别的游戏相反,或者说是跟玩家(目前仅代表我个人)的操作习惯相反,很难适应,就算适应了,玩别的游戏的时候又得重新适应。3.有些家具的颜色在商店里和买了摆好后的颜色不一样很奇怪。4.鼠标可以完成几乎所有操作除了转向,还需要按R建议给装修状态的的家具加上一个转向的按钮,就可以不用键盘了。
Jo
2026-10-18 00:19
At the beginning when the tutorial says to place the fridge etc, the courser is hovering over the rotate button and I'm unable to see what it says and which button to use - I have a bigger courser selected at my Windows settings so it probably works ok with a standard one.